Doom is famous for a lot of reasons. It’s a foundational text for first-person shooters. It was an early flashpoint for debates about video game violence. It helped pioneer indie gaming and communities of custom content. And its crystalline engine allows it to perform on devices as varied as calculators, keyboard touch bars, and fast food equipment.
These new Doom games do an amazing job carrying on the legacy of the original titles, and that includes the adaptability of the id Tech engine. After all, these games look gorgeous on high-end PCs and the Nintendo Switch alike.
Doom Eternal launches later this month, and based on what we’ve already played we can’t wait to see more. However, if you’re willing to be very patient for powerful PCs of the far-flung future, you might be rewarded with performance beyond the wildest, most hellish dreams.
In an interview with our sister site IGN, lead engine programmer Billy Kahn said that in theory Doom Eternal can run at an eye-blistering 1,000 FPS due to the scalable nature of the new id Tech 7. The previous engine could only do a quarter of that at maximum.
Of course, the big caveat is that you would need a PC actually powerful enough to run the game at this unreal speed, a PC that’s not coming to market anytime soon. There’s also the question of whether or not the human eye could even appreciate the difference when frame rates get that high. A steady 60 FPS is already plenty smooth for most folks.
Still, Doom Eternal at 1,000 FPS is a pretty cool thought experiment. And hopefully this upper limit proves the game can push more intense visuals when constrained to a more reasonably frame rate. In the meantime, we’ll just hang out with Doomguy and his new best friend: Isabelle from Animal Crossing.
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