
The Division was never going to be my kind of game. I have a tough time getting into any Tom Clancy digital fever dream that doesn’t star Sam Fisher. And frankly any game following in the footsteps of Destiny’s looter shooter games as a service model is doing material harm to the industry in my opinion. To top it all off, I still have vivid memories of playing with a group of Division developers at a preview event, killing a boss character who said “So I’ll just be one more Black body on the street,” and getting nothing in response when I asked about this.
But that’s me. The Division has managed to build itself a fanbase. We praised The Division 2 as the only looter shooter worth playing last year. And now that game is getting its first paid expansion pack with The Division 2: Warlords of New York.
In a great example of how apolitical Ubisoft games are, The Division 2 took place in a disease-ravaged Washington D.C. while you played as activated sleeper agents taking back the land from roving gangs. It’s a similar premise to the original Division, but that game took place in New York City. Even I was impressed by the open-world take on the Big Apple, apparently fans have also been asking for a return.
And that’s what they’ll get in Warlords of New York. The season pass has already offered its own story-driven episodes, including a taste of New York with some Coney Island missions. But the real narrative (about hunting down rogue agent Aaron Keener?) gets wrapped up in this lengthy additional chunk set in Wall Street, Chinatown, and other Downtown areas. Games like this take plenty of cues from MMOs, so expansion packs have always seemed inevitable.
Along with the new areas, Division 2 will receive other overhauls to its endgame, loot, and progression systems. We don’t think the fixes will be as large (or as necessary) as what’s on tap for Anthem though. The Division 2: Warlords of New York launches March 3.
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