‘Call of Duty: Modern Warfare’ Charges You to See Your Deaths, Really

About years ago 15 years ago Bethesda’s decision to charge real money for horse armor in The Elder Scrolls IV: Oblivion was seen as parody of how bad and greedy game publishers could get with microtransactions. If only those poor sweet summer children knew how much worse things were about to get.

The free-to-play model currently has mobile gaming in a stranglehold and has infected distressingly large parts of the console game scene, too. But leave it up to Activision to roll out a microtransaction that somehow feels scummier in an otherwise straightforward $60 game.

Being good at Call of Duty multiplayer is mostly about making sure you kill more people than you die. It’s your kill-death, or K/D, ratio. In previous Call of Duty games you could check in on your K/D ratio at anytime during a match on the scoreboard. Because that only makes sense.

However, as reported by Kotaku, Call of Duty: Modern Warfare no longer makes sense. While you can still track kills and assists, deaths only show up on the final scoreboard, after the match is over and after the point where players could meaningfully use that information during the battle.

Perhaps you could argue this was an intentional choice to influence player strategy. It forces combatants to be more aware of their own deaths based on feel. That argument fell apart though once Activision did offer a way to track deaths mid-match, you just have to pay for it. For $20 in an in-game cosmetics store bundle, players can purchase and equip the “Time to Die” watch and regain the functionality previous games offered for free.

In other news, here’s our list of Call of Duty war crimes, ranked.



from Geek.com https://ift.tt/2PPZu7B
via IFTTT

0 comments:

Post a Comment